Archive for the 'video' Category

The first alpha is getting close

Been working on the units and fighting system the last few days and now it is starting to look like something. Now it acually feels like its a game where you have some kind of goal :) Here is a video update that shows the new gui and unit system!

if the video looks blurry, go and check it out at screenr for some better quality, klick here.

Now its bed time, night!

A video update

Here is a video update of the latest work. There are now 30 different buildings to build and upgrade. Each building require some resources and can also depend on other buildings (To see what I mean look at the mindmap in the last post).

I have moved the building and unit tools to the middle to make space for incoming / outgoing attacks. There will be some other stuff to the left aswell.

Now the explosions have a shake/light effect on the city when you get hit by bombs.

Laters!

Another update closer to a alpha release

Hello,

I will try to release a first alpha soon, The last few days I’v been working on the buildingsystem and a message system for the game. Here is the latest video. My capture software makes it look a bit laggy though. Do someone have any tips on a better desktop capture program?

I’m a bit to lazy to post updates here on the blog, so I will just post bigger updates here and try to be more active on twitter

http://twitter.com/bombwar

Cheers!

Long time no see

Have not update the blog in a while, been focusing on the game stuff. Here is a new video though, as you can see a lot of the gui is changed. I decided to remake the gui so it would work on different screen resolutions, so I started making my own GUI library with buttons/scrolls etc. Don’t know why I just diddn’t use flex.. But anyways, this is what I got this far.

The first part shows the city view and how you make a new building. Some buildings are “special” and can only be built once per city thats why some of them are marked as red to the right. All changes made to the city is saved to the server, I remade this part as well, no more base64.. Now I’m just sending it as raw bytes (4 first byte = cityid:int, 5 byte = number:byte of downgrades, 6 byte = number:byte of new buildings, 7 byte:byte = number of upgrades then loop the rest of bytes) to the server and make the map changes there. And when you load a city you get the city data as raw bytes. This saves some CPU for both the server and user. When the update has been made the server sends a “new events” XML back to the user.

The second part shows the world map where you can see other players cities, this is also loaded from the server but uses XML.

The last part of the video just shows some bombeffects. How it would look if someone attacts your city with bombs.

A new video

Hey,

Been working on the explotions and fire, here is a video that shows how it looks when someone attacks your city.